The first of what will be a regular series of updates on the development of The Flight of Tyto. The more work I’ve put into this game, the more I realize just how big of a project I’ve thrown onto my shoulders. This is often cited as one of the biggest mistakes that independent developers make – taking on projects that are far too large for them to reasonably tackle – and we’ve certainly acknowledged to ourselves that we’re victims [...]
Read MoreOver the last couple of weeks since we announced development of The Flight of Tyto, Amelia and I have been crunching to get a demo prepared for the Independent Games Festival. While we intended to be pulling long days through weekend on the game, we ended up doing that all the way to the submission deadline on Wednesday at 11:59pm. Amelia and I normally meet a couple times a week to stay on the same page, as we both aren’t [...]
Read MoreSince we threw Crazy Comet out onto the market back in February, we’ve been pretty quiet. I got contract work in San Francisco which has taken a bite out of my time, and Amelia has been stretched out finishing up with school, a contract job, and a full-time job. Crazy Comet was our first go at getting into the swing of things on a joint project and was a valuable learning experience for both of us. We wanted to take [...]
Read MoreAfter a solid two weeks of tweaking and patiently waiting (but mostly waiting), the iOS version of Crazy Comet has been released! Now that that’s out of the way, we’re planning new features to include which we’ll be able to roll out to both Android and iOS simultaneously. Stay tuned for more updates on that regard. In the meantime, enjoy!
Read MoreWe’re excited to finally launch our web site! Between my taking on contract work and Amelia still being in school, our progress has been a little slow. But with the site up and running, we’ll be posting about our status with updating Crazy Comet and working on our next game. For all our latest updates, be sure to check back here, or follow us on Twitter or Facebook!
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